Compulsive video-game playing could be mental health problem

Playing video games compulsively now qualifies as new mental health problem

A gamer plays video games with a Xbox console during the 2017 Paris Games Week exhibition

There are those who believe that excessive gaming is a symptom of underlying health mental conditions and not a disorder on its own.

Ukie, the Association for UK Interactive Entertainment, created a "gaming disorder" FAQ about the proposed inclusion, including details about what the ICD-11 list is, their concerns for classifying "gaming disorder" alongside other disorders such as alcohol, drugs and gambling, and an Open Debate paper by 36 worldwide mental health experts, social scientists and academic scholars opposing the inclusion due to lack of scientific study.

It means you're unlikely to claim any disability benefits because you game a lot, because you're all a balanced lot who play games in a healthy way.

The WHO said characteristics of gaming disorder include a loss of control and escalation of gaming behavior despite negative consequences, such as an impact on personal relationships and occupations.

It may be continuous or episodic and recurrent, but the aspects of the disorder are usually evident for at least 12 months in order to necessitate a diagnosis.

Can someone truly be addicted to video games? He counts himself as a member of the camp that opposes inclusion of "gaming disorder" in the ICD.

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Poznyak explains that prevalence of the condition is actually very low, adding that since gaming disorder is a clinical condition, only trained health professionals can offer a diagnosis on it.

Gaming disorder, characterized as an addiction to gaming, also made the WHO's new list.

Saxena added that some of the worst cases recorded included young people spending "20 hours a day" on gaming and that it takes precedence over life's other necessities such as "sleep, exercise, and food".

"I think in the modern era, and how kids interact with their friends, it's no different than going out and playing out with them", Rairdin said.

"And even most clinicians would probably agree that they don't understand the concept for video games, because they're not immersed in that world or experience", Bean added. At the same time, there's been a push and growing interest in things such as e-sports at universities and The Olympics - and grade schools have been looking at video games as a way to teach science, technology, engineering, and math. "The pattern of gaming is often persists in spite of awareness of increased risk of harm to the individual or to others".

Others, however, saw the official designation as causing needless concern among parents.

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